
Builder en Ruby
Builder es un patrón de diseño creacional que permite construir objetos complejos paso a paso.
Al contrario que otros patrones creacionales, Builder no necesita que los productos tengan una interfaz común. Esto hace posible crear distintos productos utilizando el mismo proceso de construcción.
Uso del patrón en Ruby
Complejidad:
Popularidad:
Ejemplos de uso: El patrón Builder es muy conocido en el mundo Ruby. Resulta especialmente útil cuando debes crear un objeto con muchas opciones posibles de configuración.
Identificación: El patrón Builder se puede reconocer por la clase, que tiene un único método de creación y varios métodos para configurar el objeto resultante. A menudo, los métodos del Builder soportan el encadenamiento (por ejemplo, someBuilder.setValueA(1).setValueB(2).create()
).
Ejemplo conceptual
Este ejemplo ilustra la estructura del patrón de diseño Builder. Se centra en responder las siguientes preguntas:
- ¿De qué clases se compone?
- ¿Qué papeles juegan esas clases?
- ¿De qué forma se relacionan los elementos del patrón?
main.rb: Ejemplo conceptual
# The Builder interface specifies methods for creating the different parts of
# the Product objects.
class Builder
# @abstract
def produce_part_a
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
# @abstract
def produce_part_b
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
# @abstract
def produce_part_c
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
end
# The Concrete Builder classes follow the Builder interface and provide specific
# implementations of the building steps. Your program may have several
# variations of Builders, implemented differently.
class ConcreteBuilder1 < Builder
# A fresh builder instance should contain a blank product object, which is
# used in further assembly.
def initialize
reset
end
def reset
@product = Product1.new
end
# Concrete Builders are supposed to provide their own methods for retrieving
# results. That's because various types of builders may create entirely
# different products that don't follow the same interface. Therefore, such
# methods cannot be declared in the base Builder interface (at least in a
# statically typed programming language).
#
# Usually, after returning the end result to the client, a builder instance is
# expected to be ready to start producing another product. That's why it's a
# usual practice to call the reset method at the end of the `getProduct`
# method body. However, this behavior is not mandatory, and you can make your
# builders wait for an explicit reset call from the client code before
# disposing of the previous result.
def product
product = @product
reset
product
end
def produce_part_a
@product.add('PartA1')
end
def produce_part_b
@product.add('PartB1')
end
def produce_part_c
@product.add('PartC1')
end
end
# It makes sense to use the Builder pattern only when your products are quite
# complex and require extensive configuration.
#
# Unlike in other creational patterns, different concrete builders can produce
# unrelated products. In other words, results of various builders may not always
# follow the same interface.
class Product1
def initialize
@parts = []
end
# @param [String] part
def add(part)
@parts << part
end
def list_parts
print "Product parts: #{@parts.join(', ')}"
end
end
# The Director is only responsible for executing the building steps in a
# particular sequence. It is helpful when producing products according to a
# specific order or configuration. Strictly speaking, the Director class is
# optional, since the client can control builders directly.
class Director
# @return [Builder]
attr_accessor :builder
def initialize
@builder = nil
end
# The Director works with any builder instance that the client code passes to
# it. This way, the client code may alter the final type of the newly
# assembled product.
def builder=(builder)
@builder = builder
end
# The Director can construct several product variations using the same
# building steps.
def build_minimal_viable_product
@builder.produce_part_a
end
def build_full_featured_product
@builder.produce_part_a
@builder.produce_part_b
@builder.produce_part_c
end
end
# The client code creates a builder object, passes it to the director and then
# initiates the construction process. The end result is retrieved from the
# builder object.
director = Director.new
builder = ConcreteBuilder1.new
director.builder = builder
puts 'Standard basic product: '
director.build_minimal_viable_product
builder.product.list_parts
puts "\n\n"
puts 'Standard full featured product: '
director.build_full_featured_product
builder.product.list_parts
puts "\n\n"
# Remember, the Builder pattern can be used without a Director class.
puts 'Custom product: '
builder.produce_part_a
builder.produce_part_b
builder.product.list_parts
output.txt: Resultado de la ejecución
Standard basic product:
Product parts: PartA1
Standard full featured product:
Product parts: PartA1, PartB1, PartC1
Custom product:
Product parts: PartA1, PartB1